It’s Duff Roman’s eighteenth birthday, but no one is lighting candles.
Turning eighteen in the orphanage on Kalecca means starvation for those who aren’t hired into a Family. Outside the Family compounds lies the jungle. And in the jungle lies death. And Relics—the only real currency on Planet Kalecca.
The orphans are Duff’s family, and he’s sacrificed everything to keep the orphanage running, even his chance to move on. Now, at eighteen, he has no choice but to leave. Without him to bring in extra money, the orphans will starve under the Company’s control. Duff’s only chance to save them is to find a spot on an independent crew and hopefully find a Relic to sell.
A seemingly chance encounter with Z, leader of the most feared independent crew offers Duff his opportunity to score a Relic. And offers Z a chance to relieve the guilt he feels over his past.
But a company assassin has plans to lay waste to Duff’s future, and the orphanage as well.
Duff Roman has managed the unthinkable—saving the orphanage where he grew up. But his trials are far from over.
The second book in the Blood Relics series pits Duff against his enemy Ravenne once more, but the very ground on which they battle is becoming increasingly unstable, and the time particles, Relics, and Seers that fuel the economy are disappearing.
As Duff works to save his world, his efforts are complicated by the arrival of Willow, a Seer who Ravenne believes took her daughter the day she died—and in whom Duff has more than a passing interest.
Duff and Z-Crew team up with a long-hidden group of scientists working to save them all, while Ravenne continues her endless efforts to discover what really happened to her daughter.
Duff Roman and Z-Crew are trapped in an impossible situation—time itself is coming apart at the seams, and they suspect the key rests with one girl: Horizon.
The problem? Horizon is the long-sought-after daughter of their nemesis, Ravenne. She stopped at nothing to retrieve her daughter from the past. Now it’s clear sending Horizon back is the only way to repair the rift, but Ravenne won’t let her go.
The underground alien artifact where they accidentally created the time-rift is crumbling, and no one will survive unless they can escape, but time is shuddering and echoing around them, and the way out isn’t clear.
To make things worse, thanks to the unpredictability of time rifts, the crew now faces not just one mortal enemy—there are two Ravennes working against them!
Will Z-Crew escape Ravenne’s clutches and set time right again, or will Duff finally have to bend to his enemy’s will? Find out in the final installment of the Relic Trilogy!
Claudia Blood’s early introduction to Dungeons and Dragons, combined with her training as a scientist and a side trip into the world of IT set her up to become an award-winning author of Science Fiction and Fantasy.
Juggling her roles as a wife, mom, and pet wrangler doesn’t leave much free time, but what Claudia has is filled to the brim with creating sci-fi and fantasy novels loved by a wide range of readers.